I finally get to start a thread for my contest entry. Hurray!
In the begining I had loads of small ideas mostly relating to how I'd like to push the movement in valkyrie and get the most out of the suit's features. (Morphball, double jump etc). There was just so much one could do with PV I was not sure where to begin. Then I thought it would be cool to have a level that was on a different planet to twinbridges, maybe something with trees and foliage. I was thinking of a big landing pad standing above tall trees but that didn't really work and I didnt want to be too ambitious, so I went back to the drawing board.
I decided that the best asset I got is the 3mm/PV materials. Once I knew I wanted to keep the style of twinbridges (to an extent) I liked the idea of a wide canyon/valley where the lava had melted most of the rock away and there was only various natural platforms and bits of rock left to cross the to the other side. A place where perhaps it wasn't as easy to build bridges like twinbridges or maybe they just hadn't got around to it yet. But where there were easily deployable/makeshift morphtubes criss-crossing over the top of it all. I want the main part of the map to feel rugged and dangerous.
Sketch of lava area
The grey things over the top are estimations where the ball tubes will be. Although there will be a couple of underground tubes as well. And here is a hammer shot:
Hammertime!
Textures etc are way, way W.I.P. The name at the minute is lava allye (not a typo lo) although I'm open to suggestion. Anyway, more progress to come yall. Thanks


