Weapons and stuff!

Got a great idea that you think would fit great in PV? Let us know!

Re: Weapons and stuff!

Postby Cheesey on Fri Oct 10, 2008 10:54 am

Yuo could also make the floor keep burning for 3s or so, when you shoot it :)
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Re: Weapons and stuff!

Postby Minus on Fri Oct 10, 2008 3:50 pm

I think the weapons will probably have to reflect who or what, exactly, the Valkyries are supposed to be fighting... That means waiting for the single player mode. People who expect the game to progress at a linear rate in all of its aspects, however, want to see weapons being worked on the same time that the largely unfinished bits are, and that simply isn't feasible.

That's my stab in the dark.
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Re: Weapons and stuff!

Postby DivaBebopinYou on Sun Oct 26, 2008 12:05 pm

hehe, but you have to understand minus its fun to think of things before hand and let our imaginations run lose. We would then have something to come back to and be like, lets try this idea. Blah Blah Blah!.

I can't wait to see how PV uses the Rabbit mode, hehehe.

I like this flamer beam Idea and what you guys said so far. For the missle, it would be a gernade like projectile, yes. For the super missle it should be a where the gernade like projectile would explode like when you shoot bombs in a spread as you have your beam charged and your morph at the same time. But, it would dran it all the way down to 0, and the normal would also dran it down fast so you get like 5 shots off :P.

Also, you have to think about what the mappers will put into their maps, Not like they will have all the weapons, it maybe different in the mappers style, like a sniper beam in a big map where you can stand from afar and fight. And the powerful weapons would be hard to find as well. Like you wouldn't have a Reedemer in the open for anyone to grab, that would be insane Mayhem. So, the mapper would be the only one that would know where it is and everyone else would have to find it. Or the mapper wouldn't add that weapon to his or her map(s).
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